class Spikeweed extends GuaAnimation {
    static new(game) {
        let p = new this(game, animationSpikeweed)
        p.setup()
        return p
    }

    setup() {
        // row表示在草地的第几排
        this.row = -1
        this.cooldown = 5
        this.score = 100
    }
    remove() {
        this.scene.removeSpikeweed(this)
    }

    fire() {
        // 阻止僵尸前进
    }

    update() {
        super.update()
        // this.fire()
    }
}